The Good Behavior Game (GBG) is a team-based classroom behavior management strategy that helps young children master the role of student while developing the discipline needed to sit still, pay attention and complete their school work. AIR works with school districts and communities on all aspects of GBG implementation.
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AIR and Mathematica Policy Research developed this guide to help you consider evaluation issues likely to arise as you launch ARRA-funded initiatives and other educational reform activities.
The National Center for Technology Innovation (NCTI) advances learning opportunities for all students, with a special focus on individuals with disabilities.
Since 2006, the USAID-funded Primary School Support Program: A School Fees Pilot (PSSP:SFP) has worked closely with schools and communities in Malawi’s Dowa District in an effort to achieve equitable access to quality basic education.
This Field Guide should be used by schools and districts to assist them in developing well-articulated and widely shared plans for creating middle schools where all students succeed.
This report examines the existing measures of high school completion and the newly proposed proxy measures.
Documentation of the technical analysis used to select an interim graduation rate.
The purpose of this Action Guide is to help schools develop and implement a comprehensive violence prevention plan grounded in the principles of the Early Warning Guide. This Action Guide is based on evidence-based practices. Effective action plans are strategic, coordinated, and comprehensive. They involve schoolwide prevention, early intervention, and intensive services for students with significant emotional or behavioral needs, including those with disruptive, destructive, or violent behaviors.