Children and youth need safe and supportive learning environments to succeed in school. These needs are particularly great for children who are vulnerable, such as those who face trauma, the adversities of poverty, and the challenge of disability.
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The Good Behavior Game (GBG), a method of classroom behavior management used by teachers, was tested in first and second grade classrooms in 19 Baltimore City Public Schools beginning in the 1985–1986 school year. The intervention was directed at the classroom as a whole to socialize children to the student role and reduce aggressive, disruptive behaviors, confirmed antecedents of later substance abuse and dependence disorders, smoking, and antisocial personality disorder.
This article takes a public health perspective on early intervention for children with, or at risk for developing, emotional or behavioral disorders.