Computer games have the capacity to engage the player, are inexpensive, and are readily available. These three qualities suggest possible value as a training medium, even though existing aviation game software has not been designed specifically for training or crew interactions. Reactions of pilots participating in this research indicated that the use of computer games with carefully designed scenarios can be an acceptable means of training CRM skills. Aircrews seemed to appreciate the training value of the system and became engaged in its scenarios. Acceptance was found by aviators of all experience levels.
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