Good Behavior Game
AIR’s Good Behavior Game (GBG) experts investigate ways to improve children’s success in school and related long-term behavioral, mental health, and social-functioning outcomes in a number of ways:
- Conducting research on short- and long-term impacts of GBG to build on three decades of prior studies.
- Researching the types of teacher professional development, coaching, and district/community support necessary to implement the GBG in a consistent, sustainable and systemic manner.
- Working with schools and districts to implement the GBG.
- Building partnerships with school districts, community organizations, and other agencies to help bridge the gap between empirical research and practice.
- Exploring innovative ways to use technology to support larger scale implementation.
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AIR has received the Mentor Foundation’s “International Best Practice Award” for its work on the Good Behavior Game (GBG), a classroom behavior management strategy for elementary school children that improves their success in school and their behavioral, social-functioning and mental health outcomes. Queen Silvia of Sweden, who founded the Mentor Foundation, presented the award on September 20, 2012 at the Foundation’s International Gala in Washington, D.C.
The Good Behavior Game (GBG) is a team-based classroom behavior management strategy that helps young children master the role of student while developing the discipline needed to sit still, pay attention and complete their school work. AIR works with school districts and communities on all aspects of GBG implementation.
With funding from the Institute of Education Sciences and the National Institute on Drug Abuse, AIR has partnered with Houston Independent School district, to examine the level of professional development needed for teachers to effectively implement the Good Behavior Game.
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